Update – 06 March 2008

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Skill Updates Guild vs. Guild Victory or Death: reduced damage increased to 10%; this skill now reduces healing by 10%. Victory is Ours: both teams now get this bonus at Victory or Death, regardless of how many NPCs either team has; increased damage to 20%. Assassin Shroud of Silence: decreased duration to 1..3 seconds. Shadow Prison: decreased duration to 1..7 seconds. Dark Prison: decreased duration to 1..6 seconds. Siphon Speed: increased recharge to 30 seconds; decreased duration to 5..15 seconds; this skill now recharges 50% faster if cast on a moving foe. Augury of Death: increased recharge to 20 seconds. Mesmer Imagined Burden: decreased duration to 8..20 seconds. Enchanter’s Conundrum: functionality changed to: “For 10 seconds, target foe casts enchantments 100% slower. When this hex is applied, that foe takes 30..120 damage if not under the effects of an enchantment spell." Psychic Instability: this skill has been moved to the Fast Casting attribute; decreased casting time to .25 seconds; functionality changed to: “Interrupt target foe’s action. If that action was a spell that foe is knocked down. (50% failure chance with Fast Casting 4 or less.)" Power Lock: decreased recharge to 12 seconds. Cry of Frustration: decreased Energy cost to 10. Simple Thievery: decreased casting time to .25 seconds; increased recharge to 10 seconds; decreased duration to 5..20 seconds; changed functionality to: “Interrupt target foe’s action. If that action was a skill, that skill is disabled for 5..20 seconds, and Simple Thievery is replaced by that skill." Power Leak: decreased Energy lost to 3..17. Necromancer Foul Feast: decreased casting time to .25 seconds; this skill has been moved to the Soul Reaping attribute; changed functionality to: “All conditions are transferred from target other ally to yourself. For each condition acquired in this way, you gain 0..45 Health and 0..3 Energy." Enfeebling Blood: decreased Energy cost to 1, decreased casting time to 1 second; increased recharge to 8 seconds. Enfeeble: decreased casting time to .25 seconds; increased duration to 10..30 seconds. Plague Signet: changed functionality to: Transfer all negative conditions with their remaining durations lengthened by 100..200% from yourself to target foe. Strip Enchantment: functionality changed to: “Remove 1..2 enchantments from target foe. If an enchantment is removed, you steal 5..65 Health." Weaken Armor: decreased casting time to 1 seconds; this skill now affects all adjacent foes. Plague Sending: decreased Energy cost to 1. Wail of Doom: decreased Energy cost to 1; decreased recharge to 10 seconds; decreased duration to 1..4 seconds; changed skill type to hex; changed functionality to: “For 0..4 second[s], all of target foe’s attributes are set to 0." Rip Enchantment: functionality changed to: “Remove 1 enchantment from target foe and that foe suffers from Bleeding for 5..25 seconds." Vampiric Swarm: decreased casting time to 2 seconds; decreased recharge time to 8 seconds. Deathly Swarm: decreased casting time to 2 seconds; increased recharge time to 6 seconds. Elementalist Glyph of Lesser Energy: canceled spells now count as a use of the Glyph’s effect. Glyph of Energy: decreased Energy reduction to 10..35; canceled spells now count as a use of the Glyph’s effect. Ward Against Melee: decreased recharge to 30 seconds. Blinding Flash: decreased duration to 8 seconds. Mind Blast: decreased Energy gain to 1..8; increased recharge to 3 seconds. Flame Djinn’s Haste: decreased duration to 8..14 seconds; increased recharge to 20 seconds; the skill now recharges 50% faster if you damage a foe with it. Rodgort’s Invocation: increased recharge to 8 seconds. Lightning Orb: functionality changed to: “Send out a lightning Orb that strikes target foe for 10..100 lightning damage and that foe has Cracked Armor for 5..20 seconds if it hits. This spell has 25% armor penetration." Shock Arrow: increased recharge to 8 seconds; functionality changed to: “Send out a Shock Arrow that strikes for 5..50 lightning damage if it hits. If Shock Arrow strikes an attacking foe, you gain 1..9 Energy. This spell has 25% armor penetration." Aftershock: removed the long aftercast. Ward Against Melee: removed the long aftercast. Ward Against Foes: removed the long aftercast. Inferno: removed the long aftercast. Flame Burst: removed the long aftercast. Frozen Burst: removed the long aftercast; increased recharge to 8 seconds. Crystal Wave/Teinai’s Crystals: removed the long aftercast. Shockwave: removed the long aftercast. Double Dragon: removed the long aftercast. Monk Heal Party: increased casting time to 2 seconds. Guardian: increased recharge time to 4 seconds. Reversal of Damage: decreased recharge time to 3 seconds. Symbol of Wrath/Kirin’s Wrath: removed the long aftercast. Warrior Magehunter’s Smash: increased adrenaline cost to 7 strikes; functionality changed to: “If this attack hits, target foe is knocked down. If your target is under the effects of an enchantment, this attack cannot be blocked." Axe Rake: decreased adrenaline cost to 5 strikes. Axe Twist: decreased adrenaline cost to 5 strikes. Gash: decreased adrenaline cost to 6 strikes. "Shields Up!”: “Shields Up!”: increased armor gain to 60; functionality changed to: “For 5..11 seconds, you and all party members within earshot gain 60 armor against incoming projectile attacks." "Watch Yourself!”: functionality changed to: “Party members within earshot gain +5..25 armor for 10 seconds. This shout ends after 1..3 incoming attack[s]." Lion’s Comfort: decreased adrenaline cost to 4 strikes; functionality changed to: “All of your signets are disabled for 12 seconds. You are healed for 50..110 Health, and gain 0..3 strike[s] of adrenaline." Sprint: decreased recharge time to 15 seconds. Mokele Smash: decreased recharge time to 12 seconds; increased adrenaline gain to 1..3 Ranger Pin Down: decreased recharge time to 8 seconds. Crippling Shot: increased recharge time to 2 seconds. Hunter’s Shot: decreased activation time to 1 second. Dervish Pious Assault: increased activation time to normal weapon attack activation time. Mystic Regeneration: decreased duration to 5..20 seconds; increased recharge time to 12 seconds. Wounding Strike: functionality changed to: “If this attack hits, target foe suffers from Bleeding for 5..20 seconds. If you are under the effects of an enchantment, target foe also suffers from a Deep Wound for 5..20 seconds." Grenth’s Aura: decreased duration to 10 seconds; increased recharge time to 25 seconds; increased Energy cost to 15; increased casting time to 2 seconds. Paragon Mending Refrain: increased Energy cost to 10; decreased duration to 15 seconds. Song of Restoration: increased Energy cost to 10; increased recharge to 20 seconds; increased healing to 45..110 Health. Barbed Spear: decreased adrenaline cost to 2 strikes. Blazing Spear: decreased adrenaline cost to 6 strikes. Ritualist Ancestors’ Rage: decreased damage dealt to 5..110. Soothing Memories: decreased casting time to .75 seconds; decreased recharge to 4 seconds. Death Pact Signet: now resurrects party member with 15..100% Energy, instead of the caster’s current Energy. General Added a set of player-designed weapons and items that were winners in the 2007Guild Wars Design-A-Weapon Contest. Hero AI Improved hero AI for the skill Broad Head Arrow. Improved hero AI for the skill Warrior’s Endurance. Bug Fixes Shadow Fang: fixed a bug that caused the duration to incorrectly change based on the Deadly Arts attribute. Fixed a bug that could allow Kurzick players to leave their gated areas early in the Alliance Battle map Kaanai Canyon. Fixed a rare bug that would crash the game server

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